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07
Apr
2010 |

The other week I sat down to read through a newly released Swedish regional development strategy. It described how, with a couple of inputs here and a few activities there, enhanced regional growth and competitiveness will occur in Sweden. It contained a SWOT analysis and plans for a mid-term and final summative evaluation. Weighing in at 83 pages, appendices and all, it was ambitious, elaborate and contained everything needed to describe the strategy in total.
One of the appendices included a series of logic models depicting how the ultimate goals would be achieved. For sure, logic models are becoming ever more common in plans like these. Nonetheless, Even one can’t help but be somewhat impressed that logic modeling has become a widely adopted graphical concept in a relatively short time.
“You’ve Got Your Shit Together!”
That’s what I overheard a program evaluator say at an annual meeting of the American Evaluation Association, as he set his gaze on an impressive logic model my colleague had on display in a poster session. And that’s probably what he would say if he saw the logic models in the regional strategy I’ve been reading. My colleague’s diagram at the AEA conference, and the diagrams in the regional strategic plan undeniably leave an impression of control, mental activity and ambition.
Would that gentleman have been right? Do you have your “shit together” when you can depict something visually? Not necessarily. There is a big difference between visual productions and visual thinking, or what I would call design thinking.
What We Tend to See
Within society development[1] and philanthropy, when we see logic models and other graphical depictions of program theory, what we’re seeing are examples of what I’d call visual productions. As a field, I believe we are still waiting for a breakthrough to visual thinking. Visual productions are created as add-ons to the regular operations and processes of an organization, and usually done after most planning is complete (planning which, by the way, generally occurs through a traditional linear process).
Many times a project plan is developed even before an optimal design can be created. As such, the beneficial forces of visual and design thinking are not capitalized upon, increasing the risk that weaknesses, problems or inconsistencies from the traditional linear and textual thinking will enter into to project plans. In using visual productions in such a way (as to merely repurpose and illustrate a linearly-derived plan) one merely creates a window dressing that makes the plan more appear explicit and look convincing. This visual makes it look like you have your “shit together.”
I would like to see a new position developed within nonprofit agencies and philanthropy: That of impact designer.
Impact Designers Would Be Visual Thinkers
An impact designer in the nonprofit or philanthropic sector would utilize all the skills and talents of their own disciplinary background and employ the best practices in visual and design thinking to develop better, more robust, more impactful programs. They would grasp onto early works, like Rudolf Arnheim’s “Visual Thinking” (from 1969), which talks about how “the visual medium is so enormously superior because it offers structural equivalents to all characteristics of objects, events, relations.” Arnheim argues that polydimensional space is perfect for theoretical reasoning. I’ve heard someone say that visual production is the tip of the iceberg while the rest is visual thinking. What a great way to put it.
I believe that three things are needed to achieve a breakthrough in the nonprofit and philanthropic sectors before visual and design thinking can become prevalent.
1. Role shift
2. Reframing of economic realities
3. Better tools
If I were to write a “help wanted” ad for an impact designer, this is what it would say:
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Help Wanted: Impact Designer for Societal Improvement A social change agency welcomes applicants for the position of Impact Designer. Responsibilities 1. To integrate visual and design thinking in the process of crafting, managing and evaluating social change. 2. To craft socially programs with impact and effect first in mind. 3. To leverage cutting-edge tools which amplify the effects of visual and design thinking for impact. Qualifications
Role Shifter: Experienced in program administration and program evaluation, with skills to utilize program evaluation as a strategic planning tool. Understands how to integrated organizational learning into the design of programs for social betterment. Ability to operate within, and eventually change, organizational cultures that believe economic reality takes precedent in planning: The successful candidate should have experience designing programs and initiatives based on desired impact versus designing programs based on the amount of resources available for inputs. Can incorporate design thinking into their daily work: The candidate has experience visually prototyping programs so as to understand and evaluate the potential efficacy of various choices of inputs and activities on desired programmatic impact. |
IDEO founder, David Kelly, said in an interview (http://www.fastcompany.com/magazine/132/a-designer-takes-on-his-biggest-challenge-ever.html) that by applying the competence of design thinking, his group is able to come up with solutions that nobody has come up with before.
My hope is that we can do the same in our sector.
[1] I’m writing this from Stockholm, Sweden where the term “society development” is used the same way the term “nonprofit sector” is used in the U.S.












